Here:
Old Triogical PC links:
The development and design of Triogical took 1 year, almost to the day.
5 major projects for its implementation:
The creation of the web-based map editor, enabling to crypt a map so that the game can read and display simply.
Development of the game, the biggest building site with complex algorithms, iOS and Android compatibility, in-app purchases,
responsive content for smartphone and tablet, sound FX and music, the fluidity of the animations, operator networking & wi-fi, the hall of fame,
security, memory optimization...
The design, with a lot of graphic research, many sketchs, vectorial and digital painting.
The design of the 112 levels, each one thougt to the maximum. The first levels are tutorials, up to the toughest levels.
A level can take between 30 minutes and 6 hours of thougt to be created and that it contains sufficient subtlety to make the player addicted.
The Apple and Google Play stores, which are each a labyrinthine system of steps to follow that are not always explained and very difficult to
access to neophytes
With 10,000 downloads in 10 days, if this continues on this momentum, chances are that a third castle containing many levels could be born!
Design of the gem that Magneto will have to capture. This is one of the two objectives of the game, the other being the pyramid to disintegrate.
Sketch of the magicians. They will then be created in digital painting with Photoshop.
1/ Sketch of Eolia.
2/ Creation of contours that are then imported on Illustrator to obtain more defined vectorized outlines.
3/ Flat digital painting.
4/ Finishes.
1/ Sketch of Magneto.
2/ Creation of contours that are then imported on Illustrator to obtain more defined vectorized outlines.
3/ Digital painting.
Tombs in a lugubrious mood, bathed by the moonlight ... about it ..., it would have been fun to add a witch on his broom before the moon ;-)
There was the choice of making flat or ultra detailed design. In the end, the intermediate was chosen that can be seen in the splashscreen design.
The golem remains impassive and indestructible. It's just there to bother you ...
Magic School Castle contains 52 evolutive levels in tutorial form, hence its name "School of Magic". Some levels have a door having a different design, this is a much harder level than the previous ones.
4 clouds with alpha and white degraded to transparent, randomly arranged and animated at random speed.
16 combinations of walls to manage their different displays. In computer science, we use the "Marching Square" or "Bit Masking" method.
Not enough universe fantasy, too detailed, too serious and real ... go to the trashcan!
Construction of the Triogical's splashscreen in pencil then Illustrator. Here is the old illustration of Zappy, which will not appear on the final splashscreen.
This in order to give an atmosphere on the site triogical.com, positioned at the footer. Design not used.
Video summarizing the creation of a level and the result in the mobile game. Some sketch and digital painting inside photo gallery in the video.
The Bevel and Stamping layer style on Photoshop provides 3D rendering with volume simulation, shadows and lights.